Icebind (Yellow) (UPR120)
Uprising
Icebind (Yellow)
Card Number: UPR120
Action - Action
Class: Wizard
Rarity: Common
Ice Fusion (As an additional cost to play Icebind, you may reveal an Ice card from your hand.)
Deal 2 arcane damage to any target. If Icebind was fused and deals damage to a hero, freeze a card in their arsenal until the start of your next turn. (A frozen object can't be played or activated.)
Deal 2 arcane damage to any target. If Icebind was fused and deals damage to a hero, freeze a card in their arsenal until the start of your next turn. (A frozen object can't be played or activated.)
Cost: 0
Pitch: 2
Defense: 3
All Flesh & Blood card images and symbols © Legend Story Studios
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Description
Uprising
Icebind (Yellow)
Card Number: UPR120
Action - Action
Class: Wizard
Rarity: Common
Ice Fusion (As an additional cost to play Icebind, you may reveal an Ice card from your hand.)
Deal 2 arcane damage to any target. If Icebind was fused and deals damage to a hero, freeze a card in their arsenal until the start of your next turn. (A frozen object can't be played or activated.)
Deal 2 arcane damage to any target. If Icebind was fused and deals damage to a hero, freeze a card in their arsenal until the start of your next turn. (A frozen object can't be played or activated.)
Cost: 0
Pitch: 2
Defense: 3
All Flesh & Blood card images and symbols © Legend Story Studios











