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Jump Start (Yellow) (DYN105)

Jump Start (Yellow) (DYN105)

Dynasty
Jump Start (Yellow)
Card Number: DYN105

Action - Attack

Class: Mechanologist

Rarity: Common

If you control a Hyper Driver, Jump Start costs [1 Resource] less to play.
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's Mechanologist, this gains go again.)

Cost: 2
Pitch: 2
Power: 4
Defense: 3

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Jump Start (Yellow) (DYN105)
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Description

Dynasty
Jump Start (Yellow)
Card Number: DYN105

Action - Attack

Class: Mechanologist

Rarity: Common

If you control a Hyper Driver, Jump Start costs [1 Resource] less to play.
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's Mechanologist, this gains go again.)

Cost: 2
Pitch: 2
Power: 4
Defense: 3

Jump Start (Yellow) (DYN105) | Spellbound Games